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KEEPING UP WITH WALLY

The Robot problem

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ABOUT

Welcome to the Wampus World! In this website we will the minds behind our machine, Wally. Through, developed algorithms and motor functions the EV3 robot navigates through obstacles to find the gold at the end of the (figurative) rainbow. This website will show and document the team's journey to creating a working program to defeat the Wumpus. Our robot downloads a file that will communicate with the robot what is in each square. The robot must then act accordingly to what's in the square! 

The Rules of  Wampus:

"The Wumpus world is a 4x4 grid of squares. The world contains a Wumpus, a pile of gold, and any number of pits. Each of these items is in a square of the grid. No square contains two of these items, some squares contain none of these items, and the items do not move. The robot starts in the lower left square facing up, and the goal of the robot is to get to the square with the gold and return to the start square with it, without running into the Wumpus or a pit. The robot has one arrow with which it can shoot and kill the Wumpus. You can assume that the world is such that an infinitely smart being can solve the puzzle without guessing (and without knowing this particular fact). When a robot is in a square that is next to the square with the Wumpus, the robot smells a horrible smell. When the robot is in a square that is next to the square with the pile of gold, the robot sees a glitter. When the robot is in a square that is next to the square with a pit, the robot feels a breeze. If a square is next to multiple items, the robot gets multiple clues (e.g. if the robot is on a square that is next to a square with the Wumpus, as well as next to a square with a pit, the robot will sense a smell as well as a breeze). Being next to multiple pits does not ‘increase’ the breeze: the robot will simply feel a breeze. When the Wumpus has been killed, the square becomes an empty square, and the smells in the adjacent squares go away".

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Coding!!

Objective: To start building an Algorithm for the robot and be able to test it for today. Problems: The problem we are facing today is...

Wally Here!

Objectives: Build Wally and get programming started Goals: Today, we will build Wally using the design that Eric Hufferman created. With...

Starting the Build. Missing pieces!

Objective: To count inventory and to start designing a robot. Goal: Have Wally built. Problems: Today, the team wanted to have Wally...

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Wally in Action

On December  6th, Wally was put to the test as it had to autonomously solve 2 puzzle boards. Here is a video of the 1st and easier board. (CAUTION: The video is exceptionally loud.)

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QUESTIONS CONTACT HERE?

155 Oakwood Ave, Troy, NY.

123-456-7890

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